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Redshift team render
Redshift team render












Now we are going to start and combine the passes that we rendered from Redshift. If it’s only for a still image then this process can also happen in PS but in this demo I will be using Nuke as my compositing software. The passes we sandwich together in compositing to create the final rendered image. I always try to maintain as much control over the image without working too destructively but sometimes you just have to, so don't be afraid! Making use of a compositing software allows us to tweak renders afterwards. "First we have to combine the AOV’s we rendered from Maya." Compositing AOV’s But first we have to combine the AOV’s we rendered from Maya. We will use these combined with higher resolution images to paint over our 3D render. They are the key to our texture, lighting but also realism. That way it stays a fun journey! At first we started gathering reference images. This way of working I mostly use because it keeps it creative rather than too technical. I did explain some technical parts but also try to keep it very artist friendly. We followed a specific workflow which allowed us to skip certain steps in 3D and speed up our process for paint over purpose. In the last tutorials article we took a look at how to set up​ a 3D Maya scene with Redshift for 3D paint over.

redshift team render

In Part 2 of this Process Technique, I'll be talking us through compositing and painting over the scene we set up in Part 1! I am closely involved in pre-production and concept development from the start of the commercial or film, with previs and on-set VFX Supervision. Working as Senior Visual Effects Artist for Post Panic. Hi! I'm Guido Ekker and I am a Senior VFX artist and Filmmaker living in Amsterdam, The Netherlands.














Redshift team render