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Diablo 4 announcement e3
Diablo 4 announcement e3









diablo 4 announcement e3 diablo 4 announcement e3

We have another bone-chilling announcement: in addition to the Barbarian, Druid, Rogue, and Sorceress, the fifth and final class available at launch is the scythe-wielding purveyor of death, the Necromancer! On console, players may also slay demons side-by-side with a friend through couch-co-op. And this gets expanded as you hit endgame systems.During the 2022 Xbox Games Showcase Event we told the story of an unremitting conflict between the Burning Hells and High Heavens, foretold the return of Lilith, Sanctuary’s demonic creator, and shared scorching-hot details around the next installment in the Diablo saga-Diablo IV.īefore you read further, we are excited to announce that Diablo IV will launch in 2023 on Windows PC, Xbox One X|S, Xbox Series X|S, PlayStation 4/5 and will host cross-play and cross-progression for all platforms. We have all of these various pieces in place to make sure they can combine in different and exciting ways so that every time you play there can be a novel experience and a new combination of things you've never seen before. Here is my experience that I can share and look forward to different crazy experiences. It’s those kinds of stories, right? Not necessarily the story of the side dungeon, but the player story. Oops! And now you have more monsters to contend with. And you go click the Healing Well and it turns out it's a cursed well.

diablo 4 announcement e3

Maybe that treasure goblin runs by a big pack of enemies and they all start whaling on you and you're dying and you see a Healing Well. We don’t want you to know what’s going to happen at all when you go back to a place. For campaign it’s pretty clear: we want to have great tone, mood, storytelling, surprises as paced out and necessary by the narrative that we're trying to tell.

diablo 4 announcement e3

High level it’s “What is this place intended for?” and let's have all of the systems that we can bring to bear work to play up the strengths of what we're trying to do here. For side dungeons, the star of the show is repeatability and replayability, so there are different aspects of that that need to shine through. We want this to be about what’s happening in this space and how it relates to the themes and narrative of the campaign. "For side quests that have their own dungeons purpose built for them, the intent of those is to tell a compelling narrative. I also asked about how the team approaches dungeon design.











Diablo 4 announcement e3